It is contraband and will set scanners off. It also helps to knock out the guard farther away from the Infirmary, which will give the medics a longer distance to travel.īe careful not to be caught with a Key Mould. If you need more time to craft a key Mould, for example if you don't have a wad of putty with you when a guard is down and you need to go get it, you can keep the officer down longer by using a Length of Rope or Duct Tape to tie him up, which gives you much more time to keep the original key in your inventory to either use on doors or have more time to make a key Mould. It helps to remember the names of the guards or change their names to label them with what key they have (for example, name the 4th guard "REDKEY' or "GUARD4" etc.) to help you quickly identify the right guard for a key. Those guards will always have those specific keys in order. From left to right, the first guard will have the Cell Key, the 2nd guard will have the Utility Key, followed by the Entrance Key, then the Staff Key and then the 5th guard will have the Work Key. The order of which guard has which key is determined by the character naming screen whenever you start a new prison. This is done by pressing a hotkey when the key is hovered over. On certain versions (Console TE2, Mobile TE1) having a Wad of Putty in your inventory allows you to make a Key Mold without taking the original key. Then make Molten Plastic, craft it together with the Key Mould to make a Plastic Key. Then open the guard's inventory up again and replace the original key. Craft the key together with the wad of putty to make a key Mould of the color key. Then knock out the desired guard, open his inventory, and remove the key. In order to make a Key Mould, first make a Wad of Putty. Key Moulds can only be made by crafting and are never found in inmates' desks or sold by inmates.
Key Moulds are crafted items which allow you to make a plastic copy of normal colored Keys carried by specific Guards. The following weapons are found in The Escapists and are stated with their power being in parenthesis/brackets.You want a key? you'll have to mould it first! Nunchucks What weapons can you make in the escapist? The Length of Rope can be used to scale down walls or tie down other inmates or guards to keep them out of action for a few hours. The fence is a tile that is present on all prisons and can be cut with a File or any form of cutters (Flimsy Cutters, Lightweight Cutters, Sturdy Cutters). Go to the boxes where you put the food and cut the fence.Put the bed dummy on your bed during the evening rollcall.Put some food between the boxes near the jobs building.Get some cutting tools, food, a guard outfit, a bed dummy, a fake fence, a poster and chipping tools.You likely won’t this key if you have a job. Green Key (Work Key) – Opens work rooms, such as the janitor’s room. Purple Key (Entrance Key) – Opens the locked one-way entrance doors during Lights Out. Yellow Key (Cell Key) – Unlocks prison cells during Lights Out. It can also be used with a Plastic Spoon, Fork, or Knife. Molten Plastic is obtained by using a Lighter and a Comb or a Toothbrush. Molten Plastic is an item in The Escapists, used for creating plastic duplicates of Keys. (I apologize for not including an image with three of the crafting recipes.) What does molten plastic do in the escapist? How do you use molten plastic in the escapists? Look in the desk and the Pantomime Script will be in it. The north wall should have a keycard button press the button and wait for your friend to enter because if you leave, the door will close. Look for the door that leads into a room with a Cyan Keycard door. Where is the pantomime script in escapists 2? Who has the cyan key card in the escapists 2?Ģnd and 5th guards have Cyan keys.